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Evaluating Activities: Four Criteria for a Learning Experience

written by Amber D. Phillips, and Jennifer Kahlig, Ball State University, IN

In my 'teaching methods' courses, both at the undergraduate and graduate levels, I assign students the Hall of Shame (Williams, 1992; Williams, 1994; Williams, 1996) readings. We play some of the games using some of the inappropriate practices (Williams, 1996), then discuss the feelings of students put into these situations. Light bulbs go on for students, when they are put into a situation with equally or higher skilled people, for the first time and/or they hear their peers' feelings and it becomes real for them.

The next task is to evaluate each of the games according to Rink's four criteria for a learning experience (Rink, 2009). We do this because most of these games are still played, and inappropriate practices are still used in some form in many physical education classes. I find this perplexing.

Most of the arguments I hear, in favor of such activities or practices, is that they can be modified to be appropriate. This could be true, but I think it is important to put our personal feelings aside (i.e. "I loved this game!") and truly evaluate the game, activity, or teaching behavior by the merit of the learning experience for the student. I feel we have gotten caught up in trying to prove a point, and it is time to move past that and do what is right for the students.

If we want to truly have a valuable learning experience, we can use Rink’s (2009) four criteria to evaluate everything we use. We can try to modify activities and practices to meet each criteria, but when that is not possible then it is time to find something better. Rink's four criteria include:

  1. Improving motor skill performance,
  2. Being appropriate for the experiential level of all students,
  3. Providing maximum practice time for all students, and
  4. Integrating all 3 learning domains when possible.

Let us look at perhaps the most controversial Hall of Shame activity of all time: Dodgeball.

I am not debating the value of dodgeball; rather, I am using this as an example of how to apply Rink's four criteria to critically evaluate all activities to determine their value in physical education. Does dodgeball improve motor skill performance? The answer is not a simple one, as there are many parts to consider. Proponents of dodgeball will say it teaches dodging, fleeing, throwing, and catching. Of course, there are opportunities to use these skills in the game of dodgeball, but does the game improve those skills?

In its unmodified version, the game does not improve motor skill performance. The students who are successful at the game are those who already have some level of skill. The students who need the most practice are eliminated. In a modified version where students are not eliminated, they still are not usually practicing the skills named. Students are usually doing some unrelated activity to get back into the game, where they are quickly "not eliminated" again. Furthermore, there is no extending or refining of said skills.

The motor skills need to be taught, and some level of competency needs to be met in simpler games before advancing to more complex games, as motor skill performance deteriorates during game performance (Rink, 2009). Rink's game stages (2009) may be helpful in progressing gameplay, but that is beyond the scope of this article.

Is dodgeball appropriate for the experiential level of all students? I have seen it played from grades K through 12, which is a red flag. What is appropriate for grade 12 can not possibly be appropriate for kindergarten, or vice versa. Furthermore, we have to acknowledge the variation of skill within a grade level. There are simply better games to use to teach chasing, dodging, fleeing, throwing, and catching than dodgeball.

I am pretty sure we can all agree dodgeball, in its original form, does not provide maximum practice time for all students. I have seen many modification attempts to address this criterion, and some with great success. However, the problem then becomes whether it's improving motor skill performance and whether it's appropriate for everyone.

Many will then argue, we do not always have to work on motor skills. The problem is, we are the only people in the schools who address this area of development (Rink, Hall, & Williams, 2010). This is our unique contribution to the whole child. If this is not our purpose in physical education, then who is going to physically educate our children?

Finally, the learning activity should integrate all three learning domains whenever possible. This one is not always possible, but usually at least two can be integrated. Cognitive and affective goals can be integrated into this game. For example, "During this round, work together to come up with three different ways to dodge."

The problem with this game is there is no way to eliminate the negative affect it has on students. It is the nature of this game to target the weakest student. There are ways to teach these skills where it is fair and fun for all. I think we really need to focus on the positive affect of physical activity and fitness.

My final task for students is to use Rink's (2009) four criteria to evaluate a game they have played, or seen played in physical education. I think this is a valuable part of the assignment for two major reasons: (1) they have been in K-12 physical education more recently than me so I am kept abreast of what is being taught and (2) it gets them to think critically about activities and
appropriate tasks or practices. A modified version of the game is also given.

Game: Mission Impossible

Description: The class is divided into two even teams. Mats are set up across the playing area - one in each "end zone" and one in the middle. Each team is given a set amount of supplies, which include scooters, padded hockey sticks, and carpet squares. The object of the game is to get every single team member to the other side without having anyone touch the floor. If one person on the team touches, the entire team starts over at the beginning.

Evaluation:

  1. Criterion 1: There is very limited potential to improve motor skill performance. The most physical activity the students are getting is trying to keep their body on a scooter for a couple of seconds, or trying to keep their feet on the carpet squares as they slide from one mat to the other that is a couple feet away.
  2. Criterion 2: This game is inappropriate for the experiential level of all students (see Criterion 4).
  3. Criterion 3: There is very little activity time. The majority of students are standing and cheering while the most active students in the class get all the equipment and tell everyone else what to do, which means that there is no time for improving motor performance or fitness levels in this game.
  4. Criterion 4: The less athletic and skilled students of the class are always the last to get across the gym. It really affects a child's feelings when they are always the one making the team restart because they touched the floor. This game, overall, is not a game to be played in a physical education setting.

Game modified to meet the criteria: Mission Possible

  1. Criterion 1: Use throwing and catching or kicking and receiving skills.
  2. Criterion 2: Allow students to pick their own partners and have equipment and/or space modifications.
  3. Criterion 3: Use partners or small groups (no more than 3). After a student throws, for example, he can run and get to the next place to receive and progress toward the finish line.
  4. Criterion 4: Focus on skilled performance before, during, and after the game. Allow time for students to work together and strategize. Use positive pinpointing and share examples of strategies students discover.

Description: The class is divided into partner groups. Cones (e.g.) are set up as a start and end zone. Each pair has one ball. The players will throw and catch the ball while advancing to the end zone. The person holding the ball in his hand can not move. The object of the game is to get both partners to the other side without dropping the ball. If the ball hits the floor, the group starts
over at the beginning.

 

references

Rink, J. (2009). Teaching physical education for learning (6th ed.). McGraw-Hill: Boston, MA.

Rink, J., Hall, T, & Williams, L. (2010). Schoolwide physical activity: A comprehensive guide to designing and conducting programs. Human Kinetics: Champaign, IL.

Williams, N. (1992). The physical education hall of shame, part 1. Journal of Physical Education, Recreation and Dance, 63 (6), 57-60.

Williams, N. (1994). The physical education hall of shame, part II. Journal of Physical Education, Recreation and Dance, 65 (2), 17-20.

Williams, N. (1996). The physical education hall of shame, part III. Journal of Physical Education, Recreation and Dance, 67 (8), 45-48.

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