Applying Alternative Assessment
in Physical Education Classes to Foster Good Sportsmanship
Behaviors
written by Wei
(Willa) Bian, assistant professor, Slippery Rock University
Assessment
serves many important roles in students' learning processes.
Good assessment not only documents student performance, but
also enhances student learning in many ways. In recent years,
alternative assessment methods have been introduced and used
in physical education classes. The application of pre-determined
checklists, or rating scales, allow teachers to quickly assess
student performance in a more authentic way, especially during
game play.
Secondary school students love doing many different types
of physical activities and sport games in physical education
classes. Game activities provide students great opportunities
to practice motor skills and game strategies in a fun and
competitive setting. In addition, physical education classes
are an ideal learning environment for students to learn positive
attitudes toward physical activity participation and good
sportsmanship behaviors.
The focus of this article is on how to develop and apply
a rating scale during game play to foster good sportsmanship
behaviors in physical education classes.
The goal: teachers
work with students to develop a rating scale to be used in
assessing student game play performance. Although the rating
scale can be created as an holistic
scale which addresses student skill application in the psychomotor
domain, game strategy application in the cognitive domain,
and sportsmanship behaviors in the affective domain, the rating
scale can also include 'positive attitude' and 'sportsmanship
behaviors.'
First, select three sportsmanship
characteristics: Divide students into small
groups and ask each group to select three positive traits,
or characteristics, that contribute to fair game play. Teachers
can provide a list of good sportsmanship characteristics for
the groups to select from, characteristics such as respect,
cooperation, teamwork, self-control, honesty, courage, perseverance,
caring for others, etc. Students can discuss them, and choose
three top characteristics they want to work with.
Second, determine observable
behaviors: Once three positive traits are
chosen, teachers have students write down observable behaviors
(behaviors of the 'playing student' ) under each characteristic.
For example, passing the ball to a teammate in soccer or basketball
is an observable positive behavior that shows good teamwork.
Third, decide the number of
levels of performance: The next step of developing
a rating scale is to decide how many levels of performance
(usually 3-5) will be assessed. If students are the driving
force in developing a rating scale, starting out with 3 levels
of performance will work well. Table 1 is an example that
teachers can provide to groups as a assessment model to work
with.
TABLE 1
Sportsmanship
Characters (list three)
Unacceptable
Acceptable
Target
Respect
Argue
with the official
Follow
the game rules most of the time
Always follow game rules
Cooperate
Blame
teammate or others
Cheer
for the teammate and opponent’s good play sometimes.
Cheer
for the teammate and opponent’s good play most of
the time.
Perseverance
Standing
there or withdraw from the game
Participate
in the game with 100% effort sometimes
Participate
in the game with 100% effort
Assign
point value for each level of the performance
Lower
point value
Middle
point value between high and low
High
point value
Fourth, develop criteria for
each level:Instruct students
to work on the high level or targeted performance
first - what they expect the best sportsmanship behaviors
in the game to be. Next, have students identify unsportsmanlike
behaviors at the low level column (unacceptable), then the
level in between the two (acceptable). Guide students in using
descriptive terms or sentences to differentiate each level
of performance.
Fifth,
make the rating scale part of the overall grade:
Depending on the class grading policy, teachers can assign
point value to each level of performance, allocating more
point value to the higher levels. Make the game assessment
points part of the overall student grade score. Students will
be more motivated to demonstrate good sportsmanship behaviors
when the assessment rating scale is used in game play.
Sixth, use the rating scale
during game play: The rating scale is used
as a teacher assessment tool, to assess student performance
during game play. But, it is difficult for one teacher to
observe all students at the same time, especially when multiple
teams are performing in tournament play. Also, if gym space
is limited for game play, some students may be sitting on
the side waiting their turn. During this 'sitting out' time,
students can use the rating scale to assess their 'playing'
peers. Using peer assessment during game play serves
two purposes: a) it helps students understand expected positive
behaviors and associated criteria, and b) it will keep students
occupied with cognitive learning tasks to prevent off-task
behaviors from occurring.
In order to ensure valid results of peer assessment, teachers
must have a thorough plan for assessment administration. Here
are a few recommendations for planning and utilizing peer
assessment for physical activity or sport game play.
Set up teams for the game: Divide students
into 4 teams. Let two teams play the game, while the other
two teams perform peer assessment. Ask each student to observe
one or two 'game play' students. Make sure that all students
of the playing team will be observed by peers from the assessment
team. Teachers can provide a playing team roster to the
assessing team so that no one is left out.
Get things prepared:
Provide one sheet of the rating scale, and one pen or pencil
to each student in class. Explain the criteria for each
level of performance, and ask a few questions to check for
understanding. Tell students to practice honesty and mark
the score as objectively as they can when they observe and
assess their peers, based on the pre-determined criteria.
Observe and assess:
Allow an equal amount of time for students to play the game
and to perform peer assessment. For example, the teacher
can schedule team A and team B to play first for 10 minutes.
At the same time Team C will observe Team A's performance,
and Team D observes Team B. After 10 minutes playing time,
stop the game and gather students together for a brief discussion
of the best sportsmanship behaviors they had observed. Then
start another game play by having Team C play Team D, while
Team A and B observe and assess.
Summarize and report
assessment results: Collect all completed rating
scale sheets from the teams. The Teacher can compare student
peer assessment scores with his/her own observation notes
to see if any assessment scores don't truly reflect a student's
performance on the court. If the majority of the scores
are valid, teacher should praise the entire class for practicing
honesty during the assessment.
In summary, the process of developing and applying a rating
scale for game play can help students understand the difference
between good sportsmanship behaviors and unsportsmanlike behaviors.
Pre-determined target criteria encourages students to demonstrate
their best sportsmanship characteristics during game play.
In addition, levels of performance that are clearly described
enable students to observe their peers' performance in a more
objective way.